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    <title>Doing everyone else's job - comments</title>
    <link>https://yosefk.com/cgi-bin/comments.cgi?post=blog/doing-everyone-elses-job#comments</link>
    <description>Comments on "Doing everyone else's job" by Yossi Kreinin</description>
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      <title>Doing everyone else's job - comments</title>
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      <title>earn to die</title>
      <link>https://yosefk.com/cgi-bin/comments.cgi?post=blog/doing-everyone-elses-job#comment-9fe03acf-d6ba-4faf-8214-6f1d910c573f</link>
      <description><![CDATA[<html><head> </head><body>I totally get where you’re coming from! I
used to juggle multiple roles at my job – it’s exhausting. Learning to
set boundaries helped me focus on my own tasks more effectively. Ever
thought about how that ties into game strategy,
https://cookieclickers2.io/ like in Earn to Die? Balancing priorities is
key!<p></p>
]]></description>
      <pubDate>Mon, 17 Aug 2026 03:23:49 +0000</pubDate>
      <dc:creator>earn to die</dc:creator>
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      <title>Slope Run</title>
      <link>https://yosefk.com/cgi-bin/comments.cgi?post=blog/doing-everyone-elses-job#comment-461a47f7-65d2-4264-8242-1723b6589eea</link>
      <description><![CDATA[<html><head> </head><body>I totally relate to the struggle of feeling
like we’re doing everyone else's job! It's exhausting but often
necessary. It makes me think about teamwork and accountability. Have you
checked out <a href="https://sloperider.org/">slope rider</a> ? They
highlight how collaboration can ease that burden!<p></p>
<p></p>]]></description>
      <pubDate>Thu, 13 Aug 2026 00:58:30 +0000</pubDate>
      <dc:creator>Slope Run</dc:creator>
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      <title>ragdoll playground</title>
      <link>https://yosefk.com/cgi-bin/comments.cgi?post=blog/doing-everyone-elses-job#comment-08aff9d0-b2d2-4dfa-83cb-56df2e38feb7</link>
      <description><![CDATA[<html><head> </head><body>What a thought-provoking post! Your insights
on collaboration and not overstepping roles really resonate. How do you
think we can encourage accountability without stepping on toes? Also,
loving the vibes at <a href="https://ragdollplayground.io/">ragdoll
playground</a>!<p></p>
<p></p>]]></description>
      <pubDate>Fri, 07 Aug 2026 23:47:12 +0000</pubDate>
      <dc:creator>ragdoll playground</dc:creator>
    </item>
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      <title>Xavier Peterson</title>
      <link>https://yosefk.com/cgi-bin/comments.cgi?post=blog/doing-everyone-elses-job#comment-a9d6c7ae-7689-4202-93c1-57923262274c</link>
      <description><![CDATA[<html><head> </head><body>I completely resonate with the struggle of
doing everyone else's job. It reminds me of times when I felt
overwhelmed, trying to juggle multiple roles in my own workplace. It's a
slippery slope that often leads to burnout. I think it's crucial we set
boundaries and encourage collaboration instead—after all, we're all in
this together! Also, the teamwork aspect really shines through in games
like <a href="https://%0Aspacewavesgame.io">space waves</a>, where
cooperation is key!<p></p>
<p></p>]]></description>
      <pubDate>Mon, 03 Aug 2026 02:36:37 +0000</pubDate>
      <dc:creator>Xavier Peterson</dc:creator>
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    <item>
      <title>byko3y</title>
      <link>https://yosefk.com/cgi-bin/comments.cgi?post=blog/doing-everyone-elses-job#comment-9845c002-8990-4c45-9da6-dcde0997151c</link>
      <description><![CDATA[<p>Strange moral/conclusion, seemingly almost like "let's fix sloppy
management errors ourselves" (although personally I'm fine with
vague/open endings). I got into the story of trying to fix things I'm
not supposed to and I met a significant opposition as I was messing with
upper management plans, despite the fact those plans failed to deliver
multiple times in a row. Enterprise psychologists are repeatedly telling
that "self-sacrifice" is the best thing for the team, but in the
environment of extremely broken reward and punishment (e.g. regular
western society) "playing for your own score only" is actually the best
bet i.e. take credit for success, externalize failures, never do more
than you have to do — while trying to "play for a team" will let someone
else do an easy credit steal. As a company becomes isolated from regular
society (i.e. elite and technical), tries to be professional and account
personal efforts, you'd expect it turn all the way around, but it does
not: it's still about closed tasks, loud features, "best practices" —
because in the end it's all about selling something to regular people,
and to sell something to regular people you got to think like regular
people do. I mean Tesla is a horrible car and its software is dogshit,
but you can sell it because it does not look like your regular car —
technically a failure, economically it's 50/50 (barely survived),
culturally a success (everybody's talking about Tesla on twitter) — and
once you have enough money you can eventually fix the existing problems
(or just hype over them). What's it to you that you work on Tesla and
you know you've rescued the project from an imminent failure? When
Starlink was about to fail, Musk came, fired 7 top engineers and said "I
saved the Starlink" — while reality is that Musk was particularly at
fault for driving Starlink the wrong way for many years and those 7
fired engineers were instantly rehired by Amazon. Be an unknown
superhero that saves the world — what for? For sanity of mind? Lots of
regular people would say you are mad. If you realize the casino rules
are broken — you leave the casino, you don't stay with inner conviction
"I know I am a winner".</p>
<p></p>]]></description>
      <pubDate>Sun, 26 Jul 2026 19:14:08 +0000</pubDate>
      <dc:creator>byko3y</dc:creator>
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